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master
GOAP
68
issues
4
pull requests
529
files
1
active branch
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CodeFactor Rating A
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
Demo\Assets\Docs\GettingStarted\Behaviours\AgentMoveBehaviour.cs
12
1
-
A
Demo\Assets\Docs\GettingStarted\Behaviours\BrainBehaviour.cs
7
1
-
A
Demo\Assets\Docs\GettingStarted\Behaviours\DataBehaviour.cs
1
1
-
A
Demo\Assets\Docs\GettingStarted\Behaviours\PearBehaviour.cs
1
-
A
Demo\Assets\Docs\GettingStarted\Capabilities\EatCapabilityFactory.cs
1
1
-
A
Demo\Assets\Docs\GettingStarted\Capabilities\IdleCapabilityFactory.cs
1
1
-
A
Demo\Assets\Docs\GettingStarted\Capabilities\PearCapability.cs
1
1
-
A
Demo\Assets\Docs\GettingStarted\Goals\EatGoal.cs
1
-
A
Demo\Assets\Docs\GettingStarted\Goals\IdleGoal.cs
1
-
A
Demo\Assets\Docs\GettingStarted\Goals\PickupPearGoal.cs
1
-
A
Demo\Assets\Docs\GettingStarted\Sensors\IdleTargetSensor.cs
10
1
-
A
Demo\Assets\Docs\GettingStarted\Sensors\PearSensor.cs
8
1
-
A
Demo\Assets\Docs\GettingStarted\TargetKeys\ClosestPear.cs
1
-
A
Demo\Assets\Docs\GettingStarted\TargetKeys\IdleTarget.cs
1
-
A
Demo\Assets\Docs\GettingStarted\WorldKeys\Hunger.cs
1
-
A
Demo\Assets\Docs\GettingStarted\WorldKeys\IsIdle.cs
1
-
A
Demo\Assets\Docs\GettingStarted\WorldKeys\PearCount.cs
1
-
A
Demo\Assets\Docs\Snippets\GettingStarted\01_IdleAction.cs
3
1
-
A
Demo\Assets\Tests\PlayMode\ComplexSceneTests.cs
4
2
-
A
Demo\Assets\Tests\PlayMode\SimpleSceneTests.cs
4
2
-
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