servers\physics_3d\godot_collision_object_3d.h
- 30 Complexity
- 1.03 Complexity / M
- 0 Duplication
- 6 Churn
- 194 Lines
- 129 Lines of Code
- 29 Methods
- 4.45 LOC / Method
No issues found
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All problems in computer science can be solved by another level of indirection, except for the problem of too many layers of indirection.